Lab Exercises with Quizzes

Click on the following links. Please note these will open in a new window.

On each turn of the game, you and Serendip must choose, without knowing the other's choice, between cooperating with each other and trying to take advantage of each other.
 
Thinker is an excellent resource intended to assist students with their mastery and appreciation for the field of cognitive psychology.
Follow-up exercise: Ask students to perform the exercise above (representativeness heuristics). Have them discuss what affected their decision.
 
Thinker is an excellent resource intended to assist students with their mastery and appreciation for the field of cognitive psychology.
Follow-up exercise: Ask students to perform the exercise above (Availability heuristics). Have them discuss what affected their decision.
 
Thinker is an excellent resource intended to assist students with their mastery and appreciation for the field of cognitive psychology.
Follow-up exercise: Ask students to perform the exercise above (Framing effect). Have them discuss what affected their decision. Where can we utilize framing effect?
 
Thinker is an excellent resource intended to assist students with their mastery and appreciation for the field of cognitive psychology.
Follow-up exercise: Ask students to perform the exercise above (Anchoring bias). Have them discuss what affected their decision. Are there other instances in life when their decision is affected by an anchor? What life experience they have that were affected by anchoring effect/bias?