SAGE Journal Articles

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Journal Article 1: Shaw, A. (2009). Putting the gay in games: Cultural production and GLBT content in video games. Games and Culture, 4(3), 228-253.

Abstract: This article addresses gay, lesbian, bisexual, and transgender (GLBT) representation in video games from a cultural production perspective. It addresses how members of the video game industry account for the relative lack of GLBT representation in this medium. Previous studies have shown that certain stakeholders actively invest in GLBT representation in media.

 

Journal Article 2: Brown, B. (1990). Advertising influences on majority and minority youth: Images of inclusion and exclusion. Journal of Communication Inquiry, 14(1), 17-30.

Abstract: This paper attempts to identify key issues from research on advertising’s effects on young people. The focus is on the interpretation of experience by children between 3 and 12 years of age from different racial and ethnic group backgrounds.

 

Journal Article 3: Johnson, T. J., & Kaye, B. K. (2015). Site effects: How reliance on social media influences confidence in the government and news media. Social Science Computer Review, 33(2), 127-144.

Abstract: The rise of social media, such as blogs, social network sites, Twitter, and YouTube, encourages hope for renewed confidence in the government and news media because these venues connect users directly to candidates and officeholders. This article indicates that blogs most heavily relied on the type of social media for political information. Moreover, reliance on blogs and YouTube leads to reduced confidence in the presidency, Congress, and the news media, but reliance on social network sites and Twitter leads to higher confidence in these institutions after controlling for strength of party ties, political ideology, political interest, reliance on traditional media, and demographic variables.

 

Journal Article 4: Bliss, K. (2015). Social media in the classroom: An experiential teaching strategy to engage and educate. Pedagogy in Health Promotion, 1(4), 186-193.

Abstract: This article outlines an approach to engaging and educating college students through the use of social media. The project is designed for a substance use course at the college/university undergraduate level. However, it could be adapted for any health education course/health issue where education and/or communication via social media are appropriate. It is well suited for both face-to-face and online classroom settings and has been utilized in both venues.